Fingers have great flexibility, many knuckles very close to each other and so many degrees of freedom. Recording full fingers' action is uneasy and so many still prefer animating fingers by hand either by keyframing or by using pose libraries. This works, however compared to full body animation recorded by the motion capture, fingers often lack the subtle moves we all do.
So, if fingers' action is to be rather recorded, we offer two ways.
We attach very small markers on each knuckle of a performer and then record the moves using optical motion capture system. This results in quite precise optical data, that must be custom retargeted onto actual CGI skeleton.
We also use a pair of 16-sensor wireless data gloves by Data Glove 16 by 5DT. Teoretically, data gloves should be the optimal way to record fingers' moves, however most of them, including Data Glove, are not precise enough for production purposes. The resulting data is not sufficient for production (in short, it is not precise enough for direct output), and rather it is used as reference data for the animator at best.
The data from the data gloves is directly transmitted to Motion Builder and recorded there. Then, the data can be retargeted to the rig of the character’s hands.