What is the polycount of the trees?
It could be from 12 faces to 300000 faces, the system makes it possible to set a targeted polycount smoothly.
How many LODs are available and can we generate them by ourselves?
Any number, the system is able to generate an unlimited number of lods with user specific polycount.
What do I need to prepare for a tree or bush?
A drawing or photo of a tree, some more detailed photos or drawings of a small spring for setting the parameters of the generator.
Are custom maps possible?
Yes, typically input data is just the texture of the leaves (pines) and bark, that’s all, everything else, output textures and nmaps are the product of the generator.
Are normal maps possible, and how many other maps can I assign to the objects?
You can add an unlimited number of barks diffuse and nmap textures, same with leaves.
Are branches connected smoothly to the trunk?
Yes and also with textures, it’s also possible to control the details of the connection.
Can the model be optimized for different viewer positions?
Yes, we can generate a model that respects the best details of a model in the height of the viewer or for overall view.
Can we edit a generated model of vegetation?
Yes, you can work with it as with any standard 3D model, you can also paint generated textures that are in TGA format.
When we generate random models as a test, can we go back to a certain model that we like?
Yes, it’s based on pseudo random numbers, so with the same number, you will receive the same model.
Is it stand alone software, or do you have plugins for Max or XSI?
It’s standalone software, however resulting data can be loaded in both these systems.
Can we have some models to test it in our engine?
Yes, we are also able to make a live presentation of our system and create models at either your office or ours.
How many UV channels are possible?
Two, the first is for diffuse textures and normal maps, second is mostly used for lightmaps (every face has unique UV)
Can we animate the plants and use physics?
Linda is able to generate special geometry for physical/ animation purposes
What must we implement into our engine?
Nothing, the trick is in the models: if you are able to import (convert) 3D models from max, maya, or FBX files, you will be able to draw our vegetation.
Are there some usage limitations?
No, the model is yours and you can use it any time on any project you want within your company.
What is the cost?
Please contact us for a quote.